Thursday, October 15, 2009

Creativity

The first article "Ideas in creative writing" is informative and gives good ideas but, for the most part it was just telling me what to do and how to do it. I agree with what they say but the way they go about it, it feels less like suggestions and more like commandments of fiction writing. The first thing is that the article tells you that you should avoid macro level ideas and stick with just characters. The problem is often times some of the larger forces that we he is telling us not to write about become the influential force behind characters. Fiction also becomes a way of transposing radical ideas into a package that can be given to the general public. It would have been better to say focus on character development rather than to toss out macro level ideas.

The other opinions set forth in this article are pretty good though. I think as far as organic and static characters it is true. If the character doesn't change through the story than the story doesn't feel like it moves at all. The thing that contradicts this though are characters in television show. The story isn't exactly a book but they don't change. In cartoons their clothes don't even change. The characters go through some ordeal but at the end they are the same character and we still love them. I love the last idea from the article though, drawing from real life for fiction is always great. It creates a more dynamic character if the person is real in a basic form.

The article "Getting started in Science Fiction" was hilarious, and despite the best effort of the author after reading it I just wanted to write more. The article isn't so much telling you how to write but telling you that you will suck and it will be hard. It is more about living as a writer than about actually writing. The problems you will face as a writer in science fiction are innumerable. It does give some positive messages too about starting out (that everyone sucks at the start). A lot of the advice given is helpful and recognizes that ideas come from anywhere but aren't what make the story they just shape it.

5 comments:

  1. I got the same impression from the Science Fiction article-it was amusing, but the deeper meaning behind the author's words were basically telling you "yeah, it's going to be rough. You're going to suck horrible for a while. Good luck!"

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  2. I thought the same thing reading "Ideas in Creative Writing" it did seem pretty heavy on character development, and then going to the other articles, they all detailed developing stories rather than characters.

    Getting Started In Science Fiction was very good, despite it's attempts to drive you out of the business. It rings true though for a lot of aspiring writers, you aren't going to start writing and just write gold. It takes years of development and honing your techniques and styles, it just depends on how committed you are.

    And something tells me after reading this, Stephanie Meyer didn't get the memo. Her writing sucks anyway.

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  3. I'm curious if a document similar to "Getting Started in Science Fiction" might (or should) be developed for first-year writing courses. What would reactions be to "you will suck and it will be hard?"

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  4. I agree with you. There is so much more to creative writing than character development. There are some pieces where the reader is only allowed a glimpse of the character, making the rest of the story focused on the setting. A story can be tolled through an element other than characterization and be just as powerful.

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  5. I thought the article was pretty good. I also believe the same thing as you guys... The article just provide rules one should know to do and if you dont know, now you do so do it. That's the approach in the article to me and I like that because it's almost out trying to edit your process and tell you right before you can do any wrong... To me, that is what makes this article so unique and good to read.

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